Press area
Are you covering players' rights, digital ownership, the end of the disc or video game preservation? This page brings together the essentials: who we are, our positions, our resources and our logos, free to use for your articles.
Who we are
GamerRights.eu is an independent collective of players defending consumer rights in video games across Europe. We publish sourced legal analyses, freely accessible, in French and translated into 22 other languages, on digital ownership, resale, EULAs, preservation, and the European texts that shape our rights.
Our description, ready to copy
GamerRights.eu is an independent collective of players campaigning for consumer rights in video games across Europe. Through sourced legal analyses, published freely in French and translated into 22 other languages, it defends a simple idea: buying a game never transfers copyright over the work; in physical form, the player owns their copy and can resell it, while in digital form they only acquire a contractual right of access. Players' essential rights (information before purchase, resale, lending, preservation, remedies) must be guaranteed by law, regardless of format. Formerly PlayRite.eu.
In brief
- ▸Freely accessible content, published in French and translated into 22 other languages
- ▸More than 30 sourced legal analyses
- ▸Focus: ownership versus licence, resale of digital copies, preservation, EULAs and terms of service, European law
- ▸Independent: neither publisher, nor platform, nor political party
- ▸Formerly PlayRite.eu, renamed GamerRights.eu in 2026
Our key positions
Box or download: different rights
Buying a game never transfers copyright over the work. In physical form, the player owns their copy and can resell it (exhaustion of the distribution right); in digital form, they only acquire a contractual right of access, today non transferable for games according to French case law. The real issue: the rights attached, not the medium.
Resale of digital copies is blocked
In France, the courts have definitively refused the resale of digital games (Cour de cassation, 23 October 2024, UFC-Que Choisir against Valve). There is no second-hand market for digital.
Preservation is not guaranteed
When a server shuts down, a game can become unplayable, even if purchased. Legal deposit covers games, including digital ones, but neither the server components nor the preservation of a genuinely playable experience. Part of video game heritage disappears in silence.
The law must catch up with digital
We are calling for the future Digital Fairness Act (proposal expected end of 2026) to address the issues specific to game licenses: information before purchase, unfavorable modifications, duration of access, end of service, and remedies. The inclusion of resale and preservation remains a political demand we are pushing for, not something already secured in the project.
Logos and visuals
Free to use in an editorial context. Please do not distort or recolour the logo. Use the button to download.

Square logo
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Logo (transparent background)
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Wide logo
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Round emblem (CD in hand)
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Round emblem (broken disc)
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Main banner
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Banner (with the site address)
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Icon (scales and controller)
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Colours
Navy blue
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Amber
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Typography
Source Serif 4
Inter
Headings: Source Serif 4. Body text: Inter. Two free and open-source fonts, available on Google Fonts.
Press contact
For an interview, a reaction to a news story or a request for visuals, write to us. We reply in all the languages of the site.
Terms of use
The description texts, facts and logos on this page may be reused freely for any editorial coverage of the subject. A mention of GamerRights.eu and a link to the site are appreciated.