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Why petitions will not save your video games
EU News

Why petitions will not save your video games

Petitions express anger, but on their own they do not create leverage. Defending players' rights requires an active community, a legal strategy and organised political pressure.

8 août 2026
017
The eternal physical game: the great illusion
EULA & ToS

The eternal physical game: the great illusion

Does owning the disc guarantee you can play forever? No. Physical or digital, you buy the same licence, and since consoles went online (2005), a boxed game can technically be banned remotely. "They won’t come and take it from my home": they don’t need to. The real subject is rights, not the medium.

15 juillet 2026
4.6023
"Europe can do nothing about the end of the disc": what the law actually says
EU News

"Europe can do nothing about the end of the disc": what the law actually says

Petitioned after PlayStation’s announcement, the European Commission replies that it cannot oppose the end of the disc. Legally correct, but incomplete: the Dutch "Fair PlayStation" class action ($457M) and a Mexican antimonopoly complaint are testing an entirely different lever, competition law.

14 juillet 2026
017
Why PlayRite.eu is becoming GamerRights.eu

Why PlayRite.eu is becoming GamerRights.eu

New name, same mission. "PlayRite" was confusing; we are now GamerRights.eu, to say clearly what we stand for: your rights as a player.

14 juillet 2026
5.0024
PlayStation ends disc production in 2028: the end of an era?
EU News

PlayStation ends disc production in 2028: the end of an era?

On 1 July 2026, PlayStation announced the end of disc production for its new games starting in January 2028. What it changes, what it does not, and why the real issue is not the disc, but your rights.

6 juillet 2026
011
"6 guarantees to dematerialise our rights": the GamerGen op-ed
EU News

"6 guarantees to dematerialise our rights": the GamerGen op-ed

Following Sony's announcement about the end of the disc, Eric de Brocart, founder of GamerGen, has published an op-ed calling for the all-digital model to be framed by six concrete guarantees. A welcome convergence with the players' fight.

6 juillet 2026
010
What Is a EULA? The Contract You Sign Without Ever Reading It
EULA & ToS

What Is a EULA? The Contract You Sign Without Ever Reading It

"Buying" a game means first accepting a contract. The EULA (End User License Agreement) is the same for every game from a given publisher, it can change after your "signature", and almost nobody reads it. Here's why.

6 juillet 2026
4.7219
Stop Destroying Videogames: the European Commission's response, and why the fight continues
EU News

Stop Destroying Videogames: the European Commission's response, and why the fight continues

On 16 June 2026, the European Commission responded to the citizens' initiative "Stop Destroying Videogames" and its 1.29 million signatures: no new law for now. An analysis of this decision and the levers that remain.

17 juin 2026
4.5010
Resale of digital games in France: laws, contradictions and avenues of recourse
Legislation & Law

Resale of digital games in France: laws, contradictions and avenues of recourse

The Cour de cassation definitively banned the resale of digital video games on 23 October 2024. Why physical copies remain resellable and digital ones do not, and what avenues exist to change this law.

29 octobre 2024
4.309
Video game preservation in France: legal deposit, a model to extend
Preservation & Heritage

Video game preservation in France: legal deposit, a model to extend

Since François Ier, France has preserved the works published on its soil. Legal deposit, entrusted to the BnF, includes video games, including those in digital form. A little-known model that would deserve to be generalised at the European scale.

16 mai 2024
4.307
Should we rethink "intellectual property" in video games?
Legislation & Law

Should we rethink "intellectual property" in video games?

The term "intellectual property" gives publishers a power of life or death over works that are nonetheless collective and cultural. A reflection on what this vocabulary covers, and conceals.

14 mai 2024
4.505
Reselling the digital: what if the physical medium were reborn as proof of licence?
Guides & Templates

Reselling the digital: what if the physical medium were reborn as proof of licence?

Since the law refuses the resale of digital goods for lack of a medium, why not rematerialise the licence? A physical object carrying a unique code could represent a transferable right, to the benefit of players and publishers alike.

14 mai 2024
4.3016
Reselling digital games: why publishers would gain too
Guides & Templates

Reselling digital games: why publishers would gain too

Reselling is not the enemy of publishers. A broader market, revenue on every transaction, discovery of series: here is why a regulated digital second-hand market would also serve their interests.

13 mai 2024
4.5013
Analysis of Ubisoft's CLUF in Light of The Crew Case
EULA & ToS

Analysis of Ubisoft's CLUF in Light of The Crew Case

A clause-by-clause breakdown of Ubisoft's End User License Agreement (CLUF). Ubisoft attempts to characterize your purchase as a mere revocable license, but that characterization is not enough to erase your rights. An analysis under French and European law.

19 avril 2024
4.505
Unfair clauses in games' CGU: what you need to know
EULA & ToS

Unfair clauses in games' CGU: what you need to know

A clause that creates a significant imbalance to your detriment is "deemed not written," even if you accepted it. How European law on unfair terms applies to the CGU of dematerialized games.

18 avril 2024
4.502
Buying video games: do you really own what you buy?
EULA & ToS

Buying video games: do you really own what you buy?

Buying a game never transfers copyright over the work. In physical format, you own the copy and can resell it; in digital format, you only acquire a license to use it, governed by a contract. What this actually changes for your rights.

17 avril 2024
4.307
UFC-Que Choisir vs Steam: the 2019 victory... and its downfall
Legislation & Law

UFC-Que Choisir vs Steam: the 2019 victory... and its downfall

In 2019, UFC-Que Choisir obtained a landmark ruling recognising the right to resell its dematerialised Steam games. Five years later, that victory was completely overturned. A look back at a decisive legal battle.

17 avril 2024
4.1023
Template letter: contacting your MPs, senators and MEPs
Guides & Templates

Template letter: contacting your MPs, senators and MEPs

Writing to your elected representatives is a simple and effective action. Here is why, how to find them, and a ready-to-use letter template to copy, personalise and send to defend players' rights.

16 avril 2024
4.509
Usus, abusus, fructus: what "owning" a game should really mean
EULA & ToS

Usus, abusus, fructus: what "owning" a game should really mean

Civil law defines ownership through three attributes inherited from Roman law: usus, fructus, abusus. Applied to dematerialised video games, they reveal everything the licence strips away from you.

13 avril 2024
4.506
The DSA and dematerialised games: what it really changes (and what it does not)
Legislation & Law

The DSA and dematerialised games: what it really changes (and what it does not)

The Digital Services Act is a powerful European regulation, but one that is often misunderstood. What it actually imposes on game stores, and why it is not enough to settle the question of digital ownership.

13 avril 2024
4.604
When Sony deletes content "bought for life": the illusion of digital ownership
EU News

When Sony deletes content "bought for life": the illusion of digital ownership

Sony announced the removal of more than 1,300 Discovery programmes that had nonetheless been sold as "lifetime access" on the PlayStation Store. A textbook case on the fragility of what we think we own digitally.

3 décembre 2023
4.5010
The digital era and its licences: what rights do you get depending on what you buy?
EULA & ToS

The digital era and its licences: what rights do you get depending on what you buy?

Perpetual licence, subscription, live-service game, free-to-play: they do not all grant you the same rights to play, keep and resell. A short guide to the licences of dematerialised games.

16 novembre 2023
4.6015
Preservation: is the industry burning its own heritage?
Preservation & Heritage

Preservation: is the industry burning its own heritage?

According to the Video Game History Foundation, 87% of games released before 2010 are no longer commercially available. More than 60 years of heritage are going up in smoke, for lack of conservation efforts. The figures and the stakes.

30 octobre 2023
4.5021
Shawn Layden (ex-PlayStation): "Failing to preserve games is criminal"
Preservation & Heritage

Shawn Layden (ex-PlayStation): "Failing to preserve games is criminal"

The former head of PlayStation Worldwide Studios warns of two troubling trends: consolidation that smothers creativity, and the industry's neglect of its own heritage. Strong words from an insider.

27 octobre 2023
4.606
Physical, digital, Game Pass: what do you really keep?
Guides & Templates

Physical, digital, Game Pass: what do you really keep?

A physical copy, a digital download purchase or a Game Pass-style subscription: three ways to access games, three very different levels of rights when it comes to ownership, resale and preservation. The comparison.

25 octobre 2023
4.302
Preserving digital games: a challenge for rights and heritage
Preservation & Heritage

Preserving digital games: a challenge for rights and heritage

When a game depends on nothing but a server, it can disappear overnight. The shift to all-digital threatens both players' rights and the memory of an entire swathe of culture. An overview.

25 octobre 2023
4.309
Law, Terms of Service, commercial practices: which one really prevails?
Legislation & Law

Law, Terms of Service, commercial practices: which one really prevails?

Can terms of service deprive you of a right the law grants you? No. A short guide to the hierarchy of norms applied to video games, to understand why "it is written in the contract" is never enough.

24 octobre 2023
4.515
Your consumer rights when it comes to dematerialised games
Legislation & Law

Your consumer rights when it comes to dematerialised games

Withdrawal, conformity, unfair terms, personal data: European law protects you more than you think, even for a digital game. An overview of the texts that really matter.

24 octobre 2023
4.503
Proposal: a fair resale of digital games
Guides & Templates

Proposal: a fair resale of digital games

Since current law refuses the resale of digital goods, let us change the law. Here is a proposed framework, inspired by European consumer law, to establish a resale right balanced between players and publishers.

24 octobre 2023
4.5212
Retrogaming: a passion across the ages
Preservation & Heritage

Retrogaming: a passion across the ages

Nostalgia, collecting, living preservation: retrogaming is far more than a return to the games of yesteryear. It is a way of keeping alive a culture that the industry itself too often lets disappear.

24 octobre 2023
4.611
The Paris Court of Appeal closes the door on resale of digital games
Legislation & Law

The Paris Court of Appeal closes the door on resale of digital games

On 21 October 2022, the Paris Court of Appeal overturned the 2019 ruling: digital video games cannot be resold. A breakdown of the exhaustion-of-rights rule and the distinction between software and complex work.

24 octobre 2023
4.316
At the European level: the texts that shape our digital rights
Legislation & Law

At the European level: the texts that shape our digital rights

From the Digital Content Directive (2019/770) to the DSA and the forthcoming Digital Fairness Act, the European Union is building, text after text, the framework of our rights in the face of the digital world. An overview of what matters for players.

24 octobre 2023
4.513
Protecting players in the digital age: first legislative avenues
Legislation & Law

Protecting players in the digital age: first legislative avenues

How can we legislate to rebalance the relationship between players and publishers? An overview of the avenues, extended legal deposit, a right of resale, continuity guarantees, that could build on existing European law.

24 octobre 2023
4.4216
Video game dematerialisation: the issues at a glance
EU News

Video game dematerialisation: the issues at a glance

Ownership, resale, preservation, unfair terms, European action: a complete overview of the issues surrounding digital games, with links to our detailed analyses. The ideal starting point.

24 octobre 2023
4.417
Welcome to PlayRite.eu: why this collective exists
EU News

Welcome to PlayRite.eu: why this collective exists

PlayRite.eu, Players Advocating for Your Rights in Interactive Technology Entertainment. A collective of European gamers who shed light on, debate and act on players' rights in the digital age. Our mission, in a few words.

24 octobre 2023
4.4113